Big Walk Version 1.5.1 — Volume Sliders & CJK Fix
Five patches in four weeks: separate audio channels, Chinese/Japanese/Korean font character limit fixed, megaphone range up, and save compatibility resolved.
On August 28, 2026, House House shipped Version 1.5.1 for Big Walk — the fifth patch in four weeks since launch. The headline feature is separate volume sliders for each audio category, finally letting players balance voice chat against game audio without compromise. This page summarizes the official notes, what changed, and what to verify before your next session.
For the full patch timeline see the Updates Hub. For voice settings context see Proximity Chat.
What changed in 1.5.1
Separate volume sliders
This is the big one players have been asking for since launch. Version 1.5.1 introduces independent volume sliders for each audio category — finally, you can turn down background music without drowning your teammates, or boost voice chat independently of sound effects.
The update covers:
- Separate master channels for voice chat, music, and sound effects
- Per-device balance — adjust without affecting the group mix
- Fixes for network warning distinctions — “slow” versus “unstable” now show different messages so players know exactly what is happening
This is a direct quality-of-life win for proximity voice groups that have been wrestling with a single master slider since launch.
CJK font character limit fix
Fixed an issue where Chinese, Japanese, and Korean characters hit a rendering limit and failed to display new characters. Players using CJK input methods can now name items, use text chat, and read all in-game text correctly. This was a significant issue for the Asian player community.
Save compatibility fix
Fixed a critical issue where saves made before Version 1.4.9 had a challenge that reset itself after completion and became impossible to finish. Players who were blocked by this can now load their old saves and complete the affected challenge normally.
Additional fixes
- Megaphone range increased — megaphones now reach farther, useful for large parties and mountain callouts
- Wall clip prevention improved — it is harder to clip through certain walls (watch the speedrun scene react)
- Fixed picking up a player through a turnstile
- Fixed a message item in the backpack stopping shadows from drawing
- Fixed some confetti launchers not firing
- Fixed a disconnecting player leaving an item on the wrong side of a wall
- Password prompt wording tweaked — the prompt now clears after a failed attempt
- The save-deletion menu now shows the save’s name
- Fixed unusual lighting persisting after a certain part
Console equivalent
Console versions (PS5 / Switch 2) shipped as Update 1.008, containing the same fixes. Check your platform store for the latest build if you have not updated since mid-August.
How to verify the update
- Confirm every platform client shows 1.5.1 (Steam) or 1.008 (consoles)
- Load a pre-1.4.9 save if you have one — the blocked challenge should now complete normally
- Test the new volume sliders in Settings → Audio
- Try the megaphone at range — the increased reach should be noticeable
Wiki pages touched by this patch
- Proximity Chat — new volume slider context
- Updates Hub — timeline entry for August 28, 2026
- Known Issues — save compat item marked resolved
Looking ahead
Five patches in four weeks shows House House is actively monitoring the post-launch experience. The volume slider addition in particular addresses the most common player complaint about the launch audio setup. Continue to check the Updates Hub for the next patch.
Update, balance your new sliders, and get back to the island.
Related reading
- Updates Hub — full patch timeline
- Version 1.5.0 — previous patch
- Proximity Chat — voice chat settings
Frequently Asked Questions
Quick answers to the most common Big Walk questions.
When did Big Walk Version 1.5.1 release?
August 28, 2026. This was the fifth patch in four weeks since the August 4 launch.
What is the biggest change in 1.5.1?
Separate volume sliders for each audio category — finally letting players balance voice chat against game audio independently.
What was fixed for CJK players?
Chinese, Japanese, and Korean characters that hit a rendering limit and failed to display new characters now work correctly throughout the game.
What save issue was fixed?
Saves made before Version 1.4.9 had a challenge that reset itself after completion and became impossible to finish. This is now resolved.
Did the megaphone change?
Yes. Megaphone range was increased — they now reach farther, useful for large parties and mountain callouts.